Remediating cultural services in Second Life: The case of Info Island DK
Keywords: virtual worlds, second life, remediation, technology adoption
AbstractIn 2007, Info Island DK was created as a virtual library in Second Life. This is an account of how library services of the physical library and the net library were remediated into a 3-D virtual world. The Info Island DK library was not widely adopted by any of the intended target groups, even if it was quite successful as demo-project. This paper discusses the factors conditioning the relative non-adoption of the new technology.
How to Cite
Heilesen, S. B. (2009). Remediating cultural services in Second Life: The case of Info Island DK. First Monday, 14(6). https://doi.org/10.5210/fm.v14i6.2315
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